Gladius · arena duel
Practice · no monetary valueTwo gladiators, one Colosseum. Every beat you and your opponent lock in a move at the same time (jab, heavy, sweep, kick, guard high or low, dodge, step in or out, or your special), then both are revealed and the exchange plays out. No dice and no reflex tests: the better read wins. Best of three rounds, 30 beats each.
Sword and tower shield · 105 health
Scutum: blocks cost nothing (no chip) and earn +1 extra edge.
Two-handed axe · 110 health
Brute: most health; the axe chop hits hardest, but every swing is slower.
The exchange
- Faster attacks land first and cut slower ones short (a counter-hit does extra).
- Guard high stops heavies, guard low stops sweeps, either stops a jab.
- Kicks break any guard; dodges sidestep heavies and kicks.
- Range is close or mid: jabs and kicks only reach close.
Edge and meter
- Blocking, dodging and punishing a miss give you an edge: your next attack is faster.
- Backing off hands your opponent +1 edge.
- Meter fills as you fight; at 50 you can use your special.
Controls
- Click a move, or press A/D (retreat/advance), W/S (guard high/low), Space (dodge).
- J jab · K heavy · L sweep · U kick · I special · H help.
3D models: Adventurers and Medieval Hexagon packs by Kay Lousberg (kaylousberg.com), both CC0. The Colosseum, crowd and effects are built in code.