Guest practice · Circuit / Relay 4×4
Practice · no monetary valueMatch configuration (locked on accept)
- Format
- Best of three · stops at two wins
- Rounds
- 4×4 Hex each round
- Clock
- 20s bank per round · max 5s per turn · no increment
- Round 1
- You open as Red
- Round 2
- Bot opens as Red
- Round 3
- You open as Red (only if 1–1)
- Opponent
- House practice bot — deterministic, runs locally, not a person
Rules
- Take turns placing one stone on any empty cell. Stones never move.
- Red connects top and bottom edges. Blue connects left and right.
- First connected path wins the round. A full board always has exactly one winner.
- Swap: right after the opening stone, the other player may take the opening role (Red, with that stone) instead of placing.
- Running out of turn time or bank loses the round, not the series.
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