Each turn, give up to three orders: deploy a unit next to your command post, move a unit, or attack. Each unit moves once and attacks once per turn.
Trooper (2 cr): cheap, deadly to batteries. Tank (5 cr): fast and tough, crushes troopers. Battery (4 cr): shells at range 2–3, strong against tanks and command posts.
Income each turn: 1 credit, plus 1 for every ore field one of your units stands on. Five units per side at most.
Destroy the enemy command post (8 HP) to win the round. After 20 turns each, the stronger post wins, then the bigger army, then more credits, then the second player.