Public beta — practice only. No deposits, wagers, prizes or withdrawals.

Guest practice · Frontline

Practice · no monetary value

Match configuration

Format
Best of three · stops at two wins
Board
9 × 9 field · ore fields · 20 turns each
Clock
90s bank per round · max 20s per turn · match at most 10 min
Openers
You open round 1, bot opens round 2, you open round 3
Opening swap
Once per round, right after the first move, the responder may take over the opening side instead of moving
Opponent
House practice bot — strong, deterministic, runs locally, not a person

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Rules

  • Each turn, give up to three orders: deploy a unit next to your command post, move a unit, or attack. Each unit moves once and attacks once per turn.
  • Trooper (2 cr): cheap, deadly to batteries. Tank (5 cr): fast and tough, crushes troopers. Battery (4 cr): shells at range 2–3, strong against tanks and command posts.
  • Income each turn: 1 credit, plus 1 for every ore field one of your units stands on. Five units per side at most.
  • Destroy the enemy command post (8 HP) to win the round. After 20 turns each, the stronger post wins, then the bigger army, then more credits, then the second player.