Public beta — practice only. No deposits, wagers, prizes or withdrawals.

Guest practice · Imperium · Rome vs Gauls

Practice · no monetary value

Match configuration

Format
Best of three · stops at two wins
Board
9 × 9 field · villages · 7 factions · 20 turns each
Clock
90s bank per round · max 20s per turn · match at most 10 min
Openers
You open round 1, bot opens round 2, you open round 3
Opening swap
Once per round, right after the first move, the responder may take over the opening side instead of moving
Opponent
House practice bot — strong, deterministic, runs locally, not a person

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Rules

  • Each nation has its own three units and a national perk. Hover a unit card to read its special rule.
  • Each turn, give up to three orders: recruit next to your capital, move, or attack. Each unit moves once and attacks once per turn.
  • Income: 1 coin a turn plus 1 per village you occupy. Five units at most (Gauls six).
  • Destroy the enemy capital (8 HP; Rome's camp 10) to win the round. After 20 turns each: stronger capital, then bigger army, then more coins, then the second player.